Use an asynchronous event handler to communicate with TeamForge, external systems,
processes or system resources.
Important: To avoid accidentally locking the main TeamForge event queue down
(and essentially rendering the system unusable), use only asynchronous event
handlers (not synchronous event handlers) to trigger events.
Interacting with
TeamForge is done as you would do it if you had to write a Java program to interact with
TeamForge using its web services API. The only difference is that you will connect to
localhost (since your handler is running locally) and that you already have a valid
session ID.