Important: To avoid accidentally locking the main TeamForge event queue down (and essentially
rendering the system unusable), use only asynchronous event handlers (not
synchronous event handlers) to trigger events.
Interacting with
TeamForge is done as you would do it if you had to
write a Java program to interact with
TeamForge using its web services API. The only difference is that you will connect to
localhost (since your handler is running locally) and that you
already have a valid session ID.